Gregg Fraley

Gregg Fraley

IL, US
A proven business innovation expert and entrepreneur who brings out the best creative thinking in everyone.

Gregg Fraley is an innovation consultant, author, and entrepreneur who does keynote speeches and workshops on innovation, creative thinking, problem solving, and new-product development. He designs and implements innovation programs, and is widely known as an idea generation expert. He facilitates on-site and virtual brainstorming sessions for Fortune 5000 clients. He's the author of the well-reviewed business novel, Jack's Notebook, which teaches structured creative problem solving in the context of a thriller type story. Jack's Notebook is used by many business schools, including Berkeley, St. John's, Univ. of Southern Florida, and Cambridge (UK).

Gregg has credentials as a classic artistic "creative" - he does illustration and improvisational comedy -- and as a seriously creative entrepreneurial business professional. Fraley worked with Warner Cable's QUBE interactive television project in the early 80s, leading production teams that won Emmys and cable's ACE award for innovation. His entrepreneurial career includes senior management and/or ownership positions in several software companies and a qualitative research firm. He was a founder of Med-E-Systems, a software firm that developed the first wireless prescription system for physicians, "Smart Scripts." That company went public in the late 90's.  

Currently he's CEO of Gregg Fraley Innovation. GFi provides training, facilitation, and innovation project management services, including the ground breaking Innovation MoshPit. GFi is building on the pioneering work developed by KILN Ideas, Ltd, where he was a founding partner. 

A former stand-up comic, Gregg has done Improv training at Player's Workshop of Second City and Improv Olympics, both in Chicago. Fraley is a former board member of the Creative Education Foundation (CEF). He teaches innovation at CEF's annual Creative Problem Solving Institute (CPSI). He is a professional member of the National Speakers Association (USA). 

Gregg has spoken at ESOMAR, MRS, the FUSE conference, TEDxNASA, TEDxStormont, and many other events.

Gregg Fraley is an innovation consultant, author, and entrepreneur who does keynote speeches and workshops on innovation, creative thinking, problem solving, and new-product development. He designs and implements innovation programs, and is widely known as an idea generation expert. He facilitates on-site and virtual brainstorming sessions for Fortune 5000 clients. He's the author of the well-reviewed business novel, Jack's Notebook, which teaches structured creative problem solving in the context of a thriller type story. Jack's Notebook is used by many business schools, including Berkeley, St. John's, Univ. of Southern Florida, and Cambridge (UK).

Gregg has credentials as a classic artistic "creative" - he does illustration and improvisational comedy -- and as a seriously creative entrepreneurial business professional. Fraley worked with Warner Cable's QUBE interactive television project in the early 80s, leading production teams that won Emmys and cable's ACE award for innovation. His entrepreneurial career includes senior management and/or ownership positions in several software companies and a qualitative research firm. He was a founder of Med-E-Systems, a software firm that developed the first wireless prescription system for physicians, "Smart Scripts." That company went public in the late 90's.  

Currently he's CEO of Gregg Fraley Innovation. GFi provides training, facilitation, and innovation project management services, including the ground breaking Innovation MoshPit. GFi is building on the pioneering work developed by KILN Ideas, Ltd, where he was a founding partner. 

A former stand-up comic, Gregg has done Improv training at Player's Workshop of Second City and Improv Olympics, both in Chicago. Fraley is a former board member of the Creative Education Foundation (CEF). He teaches innovation at CEF's annual Creative Problem Solving Institute (CPSI). He is a professional member of the National Speakers Association (USA). 

Gregg has spoken at ESOMAR, MRS, the FUSE conference, TEDxNASA, TEDxStormont, and many other events.

The Innovation Imperative, why and how to jumpstart an innovation culture

Innovation is a hot topic, and, it's widely misunderstood. Why Innovation? Survival mainly, but despite the importance of getting it right, it's something many well resourced  organizations can't seem to embrace.  Many organizations don't know how to get started, or, their efforts flounder. Many individuals don't think it's their job, even though they have great ideas and energy to contribute. Nearly everyone knows that culture matters, but how can you shift a culture towards more...
InnovationAudience ActivityEducational / InformativeTechnical / SpecificInspirational / Life-changing

The Creative Choice, how applied creativity can change your life and work

The Creative Choice keynote is Gregg's signature speech -- he's inspired audiences around the world to make more creative, more innovative choices and they've reported remarkably positive results in work and in life.

Many people deny their own creativity because they don't understand it. If you view creativity as problem solving (and not just artistic self-expression) you empower yourself in a profound way. Everybody is creative, but in different ways. Unlearn creative myths and...
Audience ActivityEducational / InformativeInspirational / Life-changingHumorous / Funny

Innovation Intensive, how to create continuous innovation at your organization

Workshop Overview

Is your organization innovating? How would you assess your innovation culture?

Are you happy with your results? Are they sufficient to sustain and grow your organization?

This half-day (or full day with more exercises) intensive course in innovation theory and practice provides a roadmap. It's a hands-on workshop for project managers who are heading up innovation projects. Blending theory and practice, the content provides deep...

InnovationAudience ActivityEducational / InformativeTechnical / SpecificInspirational / Life-changing